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Old Sep 18, 2005, 05:20 AM // 05:20   #1
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Default GW really is all about skill

Well... in PvE at least. I just finished Hell's Precipice tonight with a group that most people would think had no chance. But we played smart, we worked together, and we got it done.

We started out short one person because they dropped right before the mission load, then we lost another soon after. So right after the beginning battle we're down to this: 1 monk, 1 water ele, 1 ranger, 2 necros, and 1 mesmer (me! ). No warriors, only 1 monk... we've got no chance. Suicide and start over right? Wrong.

We hacked our way through. I kept Blood is Power on our monk almost constantly, and then whoever else needed it. The ranger did his best to "tank" and hold mobs in place for AoE attacks. The monk was spot on with his heals. Sure people died but we made it through.

So the next time someone tells you that a mission "can't be done" without a certain combination of skills, tell them to get lost. We had none of the so called "requirements" for a mission group, but we won anyway. I'll take SMART players over a certain class ANY day, and so should you.
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Old Sep 18, 2005, 05:32 AM // 05:32   #2
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yes I would rather have smarts as well, but you were very lucky guy. Its difficult to just pick smart players out.
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Old Sep 18, 2005, 05:34 AM // 05:34   #3
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I believe you could have done it with less of a team.
The biggest winning factor Ive found in PvE is at least 1 or 2 people on the team with patience and faith in themselves.
Get a whole team with this qualities and, no matter what classes you have on your team, your chances of success are looking good.
Henchmen, player drops, no monk, and high DPs cant hold such people back from continuing the mission. (just remember to bring a good rez skill)

Last edited by Goonter; Sep 18, 2005 at 05:37 AM // 05:37..
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Old Sep 18, 2005, 06:43 AM // 06:43   #4
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i love it when people post experienced, or good, or skilled, or whatever to try and get into a group. i think thats just full of sh*t.

how to choose a good group...the biggest problem in gw. i'd say get different classes and different groups, cus the old 2 war 2 monk 2 ele crap doesnt do too well, usually.
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Old Sep 18, 2005, 06:51 AM // 06:51   #5
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Oh don't get me wrong. I'm not saying to put "skilled" in your LFG tag lines. I automatically ignore such people... always.

But people need to be more open about other classes. Almost our entire group was made up of non "trinity" classes. We had necros, and mesmers, and rangers... and we kicked ass. I'll take 2 necros over a Whammo any day.
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Old Sep 18, 2005, 06:55 AM // 06:55   #6
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I love being in situations like that. Few times I've had it where the group is saying, we're done, and we pull through with one or two alive. It is shortly followed by an outburst of cursing and amazement.

Best thing about your group... 1 from the 'trinity' group (too few make hydromancers). And you finished it. Nice work.
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Old Sep 18, 2005, 08:40 AM // 08:40   #7
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not even, the games all about luck and who has the best hax. Lol, skill has nothing to do with getting every freaking rare drop in the FOW group...., same guy whose name im withholding got rare chaos axe, 7 shards, rare shadowbow, all max with 8-9 req.
Everyone else got crap, max whites, non max weps, and remains........
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Old Sep 18, 2005, 09:42 AM // 09:42   #8
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Quote:
Originally Posted by The milk shake
not even, the games all about luck and who has the best hax. Lol, skill has nothing to do with getting every freaking rare drop in the FOW group...., same guy whose name im withholding got rare chaos axe, 7 shards, rare shadowbow, all max with 8-9 req.
Everyone else got crap, max whites, non max weps, and remains........
U seriously have problems man, i mean go read all ur posts...sheesh
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Old Sep 18, 2005, 09:51 AM // 09:51   #9
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It's not about skill, not at all. A FPS is about skill, an RPG like Guild Wars is about knowledge, that's all. If I have a really good build, it's not because I'm skilled, just because I have enough knowledge, isn't it? And then you have good items, and that's not about skill either, just about luck and much playing.

The only thing you can be skilled in in this game is timing, which is rather easy and most of the time not really needed in Guild Wars.
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Old Sep 18, 2005, 09:56 AM // 09:56   #10
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It is about skill. You may have the best build in the game ever, it doesn't assure your win though. You need to be able to play it. Knowing and doing can be two different things.
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Old Sep 18, 2005, 09:59 AM // 09:59   #11
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Quote:
Originally Posted by Aracos79
Well... in PvE at least. I just finished Hell's Precipice tonight with a group that most people would think had no chance. But we played smart, we worked together, and we got it done.

We started out short one person because they dropped right before the mission load, then we lost another soon after. So right after the beginning battle we're down to this: 1 monk, 1 water ele, 1 ranger, 2 necros, and 1 mesmer (me! ). No warriors, only 1 monk... we've got no chance. Suicide and start over right? Wrong.

We hacked our way through. I kept Blood is Power on our monk almost constantly, and then whoever else needed it. The ranger did his best to "tank" and hold mobs in place for AoE attacks. The monk was spot on with his heals. Sure people died but we made it through.

So the next time someone tells you that a mission "can't be done" without a certain combination of skills, tell them to get lost. We had none of the so called "requirements" for a mission group, but we won anyway. I'll take SMART players over a certain class ANY day, and so should you.
rangers can actually tank super effectively if they're running the right build. Nice to see you broke the mold and stuck with the mission. Earlier tonight I was helping a team with Frost Gate that went through the same thing. When 2 of the 6 members dropped I said to the group "stay close...let me take...healer make sure you keep breeze on everyone else I'll be fine on my own...and watch your target calls." they actually listened and we walked through the mission with only 4 people. It was cool to see smart players as I'd all but lost hope for intelligent players in this game.

Congrats on completing Hells Precipice with a shorthanded group
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Old Sep 18, 2005, 10:03 AM // 10:03   #12
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Quote:
Originally Posted by Maxiemonster
It's not about skill, not at all. A FPS is about skill, an RPG like Guild Wars is about knowledge, that's all. If I have a really good build, it's not because I'm skilled, just because I have enough knowledge, isn't it? And then you have good items, and that's not about skill either, just about luck and much playing.

The only thing you can be skilled in in this game is timing, which is rather easy and most of the time not really needed in Guild Wars.
LOL and isn't a FPS all about knowing the map your in, knowing where the weapons are, knowing where the spawn points are, knowing the "strat's" that others use so you can counter them? Pfft.

It takes "skill" to actually learn and implement that knowledge in any game you play - whether it's Guild Wars and the skill to make a build/group work even if it's lacking certain area's or if it's UT2004 and your "pwning" the n00bs because you know the map better than they do...

FPS's are all about luck and much playing - I don't care how "skilled" you are at say UT2004.. you come and play someone on a HL2 map that you don't know and they will "pwn" you hard-core even if they aren't brilliant players... at least till you learn where spawns are, weapons are, etc.

When it comes to it, generally the more you play the more "skilled" you get... oirrelevant of what game you play. Only thing is Guild Wars dumb's things down and lets players who'd never do good at FPS's actually do well, so the "skilled" part might be lesss... but it's still there since you take any team which is "different" and less than max.. and to pull it off will take good teamplay and some luck and knowledge of your skills, builds, combo and general skill to use them.

Last edited by Kamatsu; Sep 18, 2005 at 10:07 AM // 10:07..
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Old Sep 18, 2005, 10:06 AM // 10:06   #13
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Quote:
Originally Posted by kamatsu
LOL and isn't a FPS all about knowing the map your in, knowing where the weapons are, knowing where the spawn points are, knowing the comming "strat's" that others use so you can counter knwm? Pfft.

no...make a custom map for any FPS out there and I'll still rush the hell out of you until you scream "you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hacker" and ban me from your server....FPS games are about skill...just different skill than GW is. FPS are about twitch skill, Guild Wars is a much slower paced logic game. I agree with your point though...it's still about skill ultimately
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Old Sep 18, 2005, 10:12 AM // 10:12   #14
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Quote:
Originally Posted by Algren Cole
no...make a custom map for any FPS out there and I'll still rush the hell out of you until you scream "you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hacker" and ban me from your server....FPS games are about skill...just different skill than GW is. FPS are about twitch skill, Guild Wars is a much slower paced logic game. I agree with your point though...it's still about skill ultimately
LOL I guarantee you that I'd "pwn" you on a custom map for maybe 1 or 2 kills before you could counter me

I've never called anyone a "hacker" or anything like that in any FPS or RTS I played. Instead I studied what they did and when they did it and how they did it to learn what they did and how they did it... so I could either counter it or do it myself. But again it comes back to getting the "knowledge" of spomething.. but without the "skill" to pull it off.. I'd suck hard core if I tried to do the same thing

But yeap, that was my point - both games require "skill", it's just a different form of skill. FPS is all about twitch and fast thinking, RTS is about stratigising and thinking quick while Guild wars is more about logical thinking and countering what the opposition is doing.. but in any of them, without the skill to pull em off... you will fail (why else do most PUG's fal? LOL no skill! hehehe)
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Old Sep 18, 2005, 10:16 AM // 10:16   #15
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Quote:
Originally Posted by Sekkira
It is about skill. You may have the best build in the game ever, it doesn't assure your win though. You need to be able to play it. Knowing and doing can be two different things.
Right, but good knowledge about mission (knowing patrols and mobs groups) is important too.
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Old Sep 18, 2005, 10:23 AM // 10:23   #16
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Quote:
Originally Posted by kamatsu
(why else do most PUG's fal? LOL no skill! hehehe)

the inability to communicate with eachother....a failure of ArenaNet...not the PUG
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Old Sep 18, 2005, 10:25 AM // 10:25   #17
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I wouldn't say "all about skill" is quite 100% accurate, rather being able to use what you have and adapt (with your two leavers) when neccessary to you advantage.

Ok, maybe that doesn't sound as good the title
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Old Sep 18, 2005, 10:37 AM // 10:37   #18
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Quote:
Originally Posted by Algren Cole
the inability to communicate with eachother....a failure of ArenaNet...not the PUG
Excuse me, but there are means to communicate in the game - you can use the team/group/local chat to discuss skills, strats, tactic's etc.

ANet provided means to communicate - it's the players fault they refuse to communicate. It's the players fault they rush around without taking into consideration the monk's energy level's, etc.

Yes it's not as good as say Team-Speak, but it's perfectly usable. It's not perfect, but you can discuss tactics, builds, etc before entering missions.. As well as using it in missions to do quick discussions of tactics before a fight.

And don't forget there is a targeting system that you can use to help focus fire.. it's not ANet's fault if most ppl are too stupid to use this system or use it properly.

But I guess for you it's just easier to blame ANet for the fact that most players are idiots.. easier to claim that ANet didn't cater for the idiots like they should have... rather than just accept PUG's fail because most players are idiots with no skill at the game.
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Old Sep 18, 2005, 10:43 AM // 10:43   #19
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Quote:
Originally Posted by Maxiemonster
It's not about skill, not at all. A FPS is about skill, an RPG like Guild Wars is about knowledge, that's all. If I have a really good build, it's not because I'm skilled, just because I have enough knowledge, isn't it? And then you have good items, and that's not about skill either, just about luck and much playing.

The only thing you can be skilled in in this game is timing, which is rather easy and most of the time not really needed in Guild Wars.

The same could be said about FPS from my point of view. I mean come on thats just point and click. (and yes before you ask I do play afew FPS)

Yes knowlege dose help, but its how you use it that realy matters.

Last edited by Manderlock; Sep 18, 2005 at 10:47 AM // 10:47..
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Old Sep 18, 2005, 10:44 AM // 10:44   #20
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Quote:
Originally Posted by kamatsu
Excuse me, but there are means to communicate in the game - you can use the team/group/local chat to discuss skills, strats, tactic's etc.

ANet provided means to communicate - it's the players fault they refuse to communicate. It's the players fault they rush around without taking into consideration the monk's energy level's, etc.

Yes it's not as good as say Team-Speak, but it's perfectly usable. It's not perfect, but you can discuss tactics, builds, etc before entering missions.. As well as using it in missions to do quick discussions of tactics before a fight.

And don't forget there is a targeting system that you can use to help focus fire.. it's not ANet's fault if most ppl are too stupid to use this system or use it properly.

But I guess for you it's just easier to blame ANet for the fact that most players are idiots.. easier to claim that ANet didn't cater for the idiots like they should have... rather than just accept PUG's fail because most players are idiots with no skill at the game.
you're an idiot. seriously...you're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fanboy like 90% of the people on this site. Anything ArenaNet does is gods gift to gaming...anything they don't do isn't their fault.

They built a video game that is dependant on real time startegy and delivered no means by which to communicate real time. They failed to deliver VoIP functionality for this game....That's a failure of ArenaNet...plan all you want...discuss builds...and tactics....you get into a PvP match without the ability to communicate real time with your team and you're going to fail. I blame ArenaNet for not delivering 10 yr old technology...thats ArenaNets fault.
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